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Fire Thieves may wear this devilish cap to receive up to +6 Health, up to +4 Armor, up to +4 Hit Recovery, up to +4 Health Recovery, up to +4 Stealth, up to +4 Sight Radius and up to +4 Luck. In combat, this cap provides up to +4 Armor versus Water Creatures, up to -4 Armor versus Fire Creatures, and negates the Stealth Armor penalty of a Thief. Values bestowed increase with turns passed (on turns 35 & 70). Other Thieves may try to wear this cap, but may find their shame hard to hide (stealth and hit recovery penalty). |
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