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This featherweight armor grants Air, Chaos or Fire warriors +3 Armor, Dexterity and Hit Recovery, +4 Overland Movement, +5X% Earth Resistance, +11/5X% Magic Resistance, +5/3X% Physical Resistance and the ability to cast Dispel Magic (Air). Other Warriors may wear this armor, but with penalty to hit recovery and do not receive a Dexterity bonus. In combat, this armor provides an additional +3 Armor vs Earth creatures, -3 Armor vs Air Creatures and a 5% chance to invoke Headwinds on attackers. After combat, quarter health is restored. Barbarians are shamed for wearing armor (-10 Fame per Level; each turn and after combat). |